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//Pos2=拯救跑的地方 pos6(魔法9)
//Pos1=魔法施放位置 pos7(魔法8)
//pos7=魔法栏29688229 pos8(魔法6)
Pos3=xy2pos[573,419]
Pos4=xy2pos[613,419]
Pos5=xy2pos[477,453]
Pos6=xy2pos[509,419]
Pos7=xy2pos[541,453]
//Pos8=xy2pos[477,453]
start:
While ReadMemory[0x0047CC16,1]>500
MouseMove pos1
Left Down
Delay(500)
If ReadMemory[0x0047CC82,0]=0
Left Up
Delay(200)
MouseMove pos3
Delay(300)
Left DbClick
Delay(200)
MouseMove pos1
Left Down ?
Delay(2200)
End If
On ReadMemory[0x0047CC82,0]=0 Jump aaa
//If ReadMemory[0x0047cc92,0]=0
//Left Up
//Delay(200)
//MouseMove pos8
//Delay(500)
//Left Down
//MouseMove pos1
//Left Up
//Delay(300)
//MouseMove pos1
//Left Down ?
//Delay(500)
//Delay(500)
//Delay(600)
//Delay(600)
//End If
If ReadMemory[0x0047CC87,0]=0
Left Up
Delay(200)
MouseMove pos4
Delay(500)
Left Down
MouseMove pos1
Left Up
Delay(200)
MouseMove pos1
Left Down
Delay(500)
Delay(500)
Delay(500)
//MouseMove pos1
//Delay(200)
End If
If ReadMemory[0x0047cc81,0]=0
Left Up
Delay(200)
MouseMove pos5
Delay(300)
Left Down
MouseMove pos1
Left Up
Delay(300)
MouseMove pos1
Left Down
Delay(500)
Delay(500)
Delay(600)
Delay(600)
End If
If ReadMemory[0x0047CC80,0]=0
Left Up
Delay(200)
MouseMove pos7
Delay(300)
Left Down
MouseMove pos1
Left Up
Delay(300)
MouseMove pos1
Left Down
Delay(500)
Delay(500)
Delay(600)
Delay(600)
End If
Wend
Left Up
Delay(200)
MouseMove 29688229
Left DbClick
Delay(200)
Repeat 9
MouseMove pos6
Delay(200)
Left Down ?
MouseMove pos1
Left Up
Delay(800)
End Repeat
MouseMove pos1
Left Down
Delay(500)
Delay(500)
Delay(500) ?
Delay(500)
On ReadMemory[0x0047CC16,1]=0 Jump ext
Jump start
aaa:
If ReadMemory[0x0047CC82,0]=0
Left Up
Delay(200)
MouseMove pos3
Delay(300)
Left DbClick
Delay(200)
MouseMove pos1
Left Down ?
Delay(2200)
End If
Resume
ext:
MouseMove pos2
Left Down
Delay(80000)
Left Up
MouseMove 29688229
Left DbClick
Delay(200)
Repeat 4
MouseMove pos6
Delay(200)
Left Down ?
MouseMove pos1
Left Up
Delay(800)
End Repeat
add:
While ReadMemory[0x0047CC16,1]>400
Delay(600)
MouseMove pos7
Delay(600)
Delay(600)
Left Down ?
MouseMove pos1
Left Up
Delay(600)
Delay(650)
Delay(600)
If ReadMemory[0x0047CC82,0]=0
Delay(200)
MouseMove pos3
Delay(300)
Left DbClick
Delay(600)
MouseMove pos7
Delay(1600)
Left Down
MouseMove pos1
Left Up
Delay(1600)
End If
//If ReadMemory[0x0047cc92,0]=0
//Delay(200)
//MouseMove pos8
//Delay(500)
//Left Down
//MouseMove pos1
//Left Up
//Delay(500)
//MouseMove pos7
//Delay(1500)
//Left Down
//MouseMove pos1
//Left Up
//Delay(1500)
//End If
If ReadMemory[0x0047CC87,0]=0
Delay(200)
MouseMove pos4
Delay(500)
Left Down
MouseMove pos1
Left Up
Delay(1000)
End If
If ReadMemory[0x0047cc81,0]=0
Delay(200)
MouseMove pos5
Delay(300)
Left Down
MouseMove pos1
Left Up
Delay(600)
MouseMove pos7
Delay(1600)
Left Down
MouseMove pos1
Left Up
Delay(1500)
End If
If ReadMemory[0x0047CC80,0]=0
Left Up
Delay(200)
MouseMove pos7
Delay(300)
Left Down
MouseMove pos1
Left Up
Delay(300)
MouseMove pos1
Left Down
Delay(500)
Delay(500)
Delay(600)
Delay(600)
End If
Wend
Delay(200)
MouseMove 29688229
Left DbClick
Delay(200)
//Repeat 3 ?
MouseMove pos7
Delay(500)
Left Down ?
MouseMove pos1
Left Up
Delay(500)
//End Repeat
Jump add
数字2是治疗,4是神佑,5是加速,6是防御强化,8是感知
首先将“动态抓点及颜色”打钩,然后进入游戏后按ctrl+alt+1抓取挂力方向的点。
alt+pause开始执行脚本
防御:0x0047CC81
加速:0x0047CC87
强命:0x0047CC86
神佑:0x0047CC82
隐身:0x0047CC7F
感知:0x0047CC80
祝福:0x0047CC92
恶魔:0x0047CC9E
狂暴:0x0047CC90
草鱼:0x0047CC85
箭鱼:0x0047CC84
冰冻:0x0047CC88
中毒:0x0047CC8A
力量:0x0047CC34
敏捷:0x0047CC36
智力:0x0047CC38
生命值:0x0047CC16
魔法值:0x0047CC1A
EZ内存地址,不知道现在还是不是这个地址了。好久没用EZ了
EZ下载地址
现在挂力都用外挂了,尤其是挂利爪,没有外挂的话很痛苦的哦。
其中用EZ比较安全。语言也不难,很容易懂
我这个是98下的,意思是当血大于500的时候就开始挂力,加血是加9次,这些都可以更改。
While ReadMemory[0x0047CC16,1]>500←按自己的实际情况改
Repeat 9←重复9次加血,按自己的实际情况改